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Thanksgiving is coming to Fallout Shetler
Bethesda is making holiday-themed updates for Fallout Shelter something of a regular thing. In October, the developer launched a Halloween update for the game that introduced cobwebs, costumes, and cauldrons. We'd expect a Christmas/New Year's update will follow next.
This update, like others before it and the game itself, is free. Bethesda makes money from the game through the sale of in-game lunchboxes. In the two weeks following the game's release in June, it generated more than $5.1 million in revenue from iOS alone, according to one research firm.
Some tips to surviving in shelter
- Rare and Legendary Dwellers are the best cards to get out of your starter lunch boxes. Try to create a new vault until you have at least 1 rare and 1 legendary.
- Keep your women impregnated. By the way, learn how to make a baby.
- Don't use the same guy to impregnate all the women, or else the kids will have the same stats.
- Pregnant women and kids cannot fight. Pregnant women can work. Kids do nothing.
- The game slows down IMMENSELY after 12 outside Dwellers join your vault. It picks up again once you unlock the Radio Studio.
- Breed what you need. The babies usually have a high stat from one of their parents.
- Don't expand too fast, or you will find yourself not being able to sustain the new rooms.
- Weapons are essential to fight off raiders. Send an armed Dweller to the Vault room before the raiders break in. Once the raiders move to another room, unequip the weapon from him and give it to a Dweller in the new room.
- Complete your objectives ASAP. Your objectives consist around 50% of your income, the other half coming from bonus CAPS on resource room completion based on the Luck of the Dwellers in that room.
- Get 1-2 Wastelanders with 3+ E and 3+ L. Their will make them stay alive longer and good Luck will give them more item drops.
- Having large resource rooms increases them efficiency for each block once combined. (1 large 3 unit room with same Dweller Stats > 3 single unit rooms with same Dweller Stats.) This will also save space and will be easier for your Dwellers to fight raiders in a large room rather than having to move the weapon around 3 small rooms.
- Don't sell your gear. A +3 I lab coat is only worth 10 CAPS. Instead equip on Dwellers in the appropriate room.
- Common outfits gives 3 bonus points, rare gear give 5 points, legendary gives 6-7 points.
- Try to have your resource gathering Dwellers have at least level 2 in the corresponding skill to increase efficiency.
- Upgrade units before building more! Building more units will cost more power.
- To join units together, they must be the same kind of unit and the same level.
- Having a high charisma Dweller in the Radio Studio will attract more Dwellers.
- You can increase your Dwellers S.P.E.C.I.A.L stats with the rooms you unlock after the Radio Studio. One room for each skill.
- Your Dwellers start becoming irradiated once the water purification supply is too low.
- Contain random outbreaks of fire and radroaches ASAP, or they will spread to nearby rooms. This is done by having a Dweller who can fight(non-pregnant adult) in the room. /u/wickedr
- Click on the wasteland to bring up your wandering Dwellers. If they are low HP, recall them.
- You can have a maximum of 15 stimpaks and 15 rad kits PER BAY/LAB.
- The higher the charisma between a couple will lower impregnation time.
- Use RUSH up until 40% incident rate.
Vault-Tec delivers first update to Fallout Shelter
Vault-Tec engineers are hard at work improving your experience with Fallout Shelter! Keep the feedback coming!
20 quick tips for new Overseer in Wasteland
- Don't arm pregnant women with weapons. They flee when danger is present.
23 funnies things you will see in Fallout Shelter
Turns out, things can get pretty silly when you’re stuck inside a vault for most of your life. Who would have thought?
Fallout Shelter has been out on Apple devices for almost a week now, and players are sharing all sorts of awesome shenanigans that they encounter or create while playing. We’ve rounded up some of the best Fallout Shelter moments here. Enjoy.
Fallout Shelter has been out on Apple devices for almost a week now, and players are sharing all sorts of awesome shenanigans that they encounter or create while playing. We’ve rounded up some of the best Fallout Shelter moments here. Enjoy.
The kid that knows too much
The flirting can be pretty literal
Dwellers ignoring the massive raider attack to go have sex
A very proud parent
Using Fallout Shelter to write Fallout 3 fanfic
Even fully-geared dwellers can be pessimistic
Gary
Who knew having your house burn down could be so romantic?
Bow Chika Wow Wow
Giving your dwellers appropriate names
Dwellers aren’t very good at lying
Finding the source of that weird smell
When noting gets in the way of productivity
When your power armor becomes uncomfortable
Gear description is on-point
Wandering kids see things they shouldn’t
Fallout Shelter as a prequel to Fallout 3
Kids can be pretty oblivious
Having a swell time
Kid’s night out
Turning your shelter into a farm
The secret to happiness
Johny Guitar
Some secret in Fallout Shelter
As far as I can tell, starvation and thirst don’t kill you. They lower your health to about 20% and radiation to 50%. This, of course, leaves you highly vulnerable to raiders and radroaches.
Dwellers in the wasteland don’t starve or irradiate. They put a drain on your resources, but don’t actually suffer if you’re out of them. This includes dwellers who have returned to the vault and are waiting to get back in.
Children, pregnant women, and dwellers in the wasteland are all immune to damage from radroaches, raiders, and fires.
Low happiness doesn’t affect the probability of success on a Rush.
Theres nothing in the vault but a power room, residence, science lab, and medbay. All of these are staffed by pregnant women. There are as many men as there are pregnant women standing outside the vault waiting to come back in. When a pregnancy ends, a man comes in and immediately starts a new one. All of the rest of the dwellers spend all their time exploring the wastes. They occasionally come back to briefly partake of the stimpaks and radaways produced by the vault. Low happiness mostly prevents production, but because everyone in the vault is immortal I can rush with impunity. When children grow up, they are sent out into the waste before they can be killed by radroaches.
Dwellers in the wasteland don’t starve or irradiate. They put a drain on your resources, but don’t actually suffer if you’re out of them. This includes dwellers who have returned to the vault and are waiting to get back in.
Children, pregnant women, and dwellers in the wasteland are all immune to damage from radroaches, raiders, and fires.
Low happiness doesn’t affect the probability of success on a Rush.
Theres nothing in the vault but a power room, residence, science lab, and medbay. All of these are staffed by pregnant women. There are as many men as there are pregnant women standing outside the vault waiting to come back in. When a pregnancy ends, a man comes in and immediately starts a new one. All of the rest of the dwellers spend all their time exploring the wastes. They occasionally come back to briefly partake of the stimpaks and radaways produced by the vault. Low happiness mostly prevents production, but because everyone in the vault is immortal I can rush with impunity. When children grow up, they are sent out into the waste before they can be killed by radroaches.
How to keep every dwellers happy
Keep Every Dwellers Happy
The happier everyone is, the better they’ll work/produce resources, and the more your approval rating goes up. High approval ratings net you daily rewards from the game, as it evaluates you constantly. You should aim to keep your vault at a perpetual 90-100%.Quick guide for new dweller in Fallout Shelter
- Players must make sure that their Dwellers survive. To make this happen, they get three resources – Power, Water and Food. Note that out of these three, Power is the most important as it is the one that keeps the room active or else they will shut down.
- Next is the rooms, initially there are three kinds of rooms that are important - Power Generator, Diner and Water Treatmeant.
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