Showing posts with label How-to. Show all posts
Browse » Home » Posts filed under How-to
Nuka Cola bottler in Fallout Shelter
The starting cost to build a Nuka-Cola Bottler room is 3000 CAPS; each additional room cost +750 CAPS more than the previous.
How to earn CAPS in Fallout Shelter
Read on for tips on all the ways to earn caps in the world of Fallout Shelter.
How to do objective in Fallout Shelter
Fallout Shelter always has three active quests that you can pursue:
How to explore wasteland in Fallout Shelter
There is an entire world outside of your vault. Send people with high endurance out into the wild—maybe they’ll find something good out there.
You’ll want to make sure your explorers are properly equipped, of course: this means good gear, and a decent supply of items. I like to send off people with at least 2 stimpacks and 2 radaways; this is typically enough for a day trip.
The longer you keep your agent on the field, the better stuff they’ll find. It’s still a gamble, though; you never know if something out there will kill your dweller. Death, thankfully, is not a big deal. Reviving characters is cheap! But if you can avoid it, you should. Make sure to monitor your dweller’s health while out in the wasteland, and if things get dicey, recall them right away. Return trips to the vault take half the time it took to get there in the first place. So a 4 hour trip requires you to wait 2 hours for a return.
I like to check up on my dwellers out in the field often—some of the best writing in the game happens in the adventure logs. Since exploration is the best way of finding gear, I keep at least a few dwellers on the wasteland at any given moment.
The longer you keep your agent on the field, the better stuff they’ll find. It’s still a gamble, though; you never know if something out there will kill your dweller. Death, thankfully, is not a big deal. Reviving characters is cheap! But if you can avoid it, you should. Make sure to monitor your dweller’s health while out in the wasteland, and if things get dicey, recall them right away. Return trips to the vault take half the time it took to get there in the first place. So a 4 hour trip requires you to wait 2 hours for a return.
I like to check up on my dwellers out in the field often—some of the best writing in the game happens in the adventure logs. Since exploration is the best way of finding gear, I keep at least a few dwellers on the wasteland at any given moment.
How to defend against disaters in Fallout Shelter
Beware of Radiation
In the main games, having a bit of radiation is not a big deal. In Fallout Shelter, radiation can be the silent force that brings you to your knees. Always, always, always make sure that nobody in your vault has any radiation. That shit spreads, and will slowly kill your vault. Worse, any dweller with radiation will also have offpsring with radiation. Radiation babies are straight out of Benjamin Button:Your only means of combatting radiation are science stations, so make sure to make at least one of those for your own protection. You’ll also want to keep your water resources high, because if they drop too low, your dwellers will start suffering from radiation, too.
Prepare For Raiders
Every so often, your vault will come under attack by raiders. You want to deal with raiders quickly and efficiently. I’ve found that keeping my strongest characters (in terms of stats + gear) near the entrance of the vault helps with this, as they don’t have to travel very far to get into combat.Worth mentioning that you can actually upgrade your vault entrance so it has higher defense. This gives you more time to get your dwellers to the frontline.
[Hot tip: children are useless when it comes to defending the vault.]
Don’t just put dwellers with weapons in the same room as raiders. Help them! Your dwellers will get hurt, but you can administer stimpaks in real time. Chances are good that the dweller won’t be able to off the raider on the first go, so you need to be prepared to follow raiders into whatever rooms they bust into. Once the fight is over, your characters should automatically return to the rooms they work in.
How to get more Dwellers
The entire point of the game is expansion and repopulation.
There are a couple of ways you can do this. You can play matchmaker. This means putting dwellers of the opposite sex in the living quarters, and keeping them there until they get to know each other. I’ve found that, without fail, even the most unhappy of couples will get it on within minutes (unless you’ve unwittingly tried to pair up relatives).
Don’t get too carried away, though. Every new baby is a resource drain. I’ve heard tales where players get lots of women pregnant, only to have a baby boom that completely cripples the vault. So, pace yourself. Only have a few of pregnancies at a time, to ensure that you’ll actually be able to handle it. And always be careful of putting dwellers of the opposite sex in the same rec room, because they WILL start fucking right away.
Worth noting that pregnant women can continue to work just fine. They will not be able to use weapons/attack, nor will they drink, however. Kids, on the other hand, do nothing but take up space. You’ll have to wait to be able to do anything with them.
You can’t game the breeding system very much, but Fallout Shelter does take the highest average stat between both of the parents to determine what the child’s highest stat will be. This doesn’t mean you can make babies with straight 10’s on their special, but it does mean you can make babies with the occasional 3 on a stat.
Another way of getting more dwellers is to build a radio station. Every so often, it will send out a call which may or may not be answered. If you’re lucky, it will call a cool new character to your vault.
The last way of expanding your population is to spend money: lunchboxes sometimes contain dwellers. I wouldn’t reccomend this approach unless you’re hurting for more people, though. Since it’s a random draw, there’s always a chance your lunchbox won’t have any dwellers in it.
Don’t get too carried away, though. Every new baby is a resource drain. I’ve heard tales where players get lots of women pregnant, only to have a baby boom that completely cripples the vault. So, pace yourself. Only have a few of pregnancies at a time, to ensure that you’ll actually be able to handle it. And always be careful of putting dwellers of the opposite sex in the same rec room, because they WILL start fucking right away.
Worth noting that pregnant women can continue to work just fine. They will not be able to use weapons/attack, nor will they drink, however. Kids, on the other hand, do nothing but take up space. You’ll have to wait to be able to do anything with them.
You can’t game the breeding system very much, but Fallout Shelter does take the highest average stat between both of the parents to determine what the child’s highest stat will be. This doesn’t mean you can make babies with straight 10’s on their special, but it does mean you can make babies with the occasional 3 on a stat.
Another way of getting more dwellers is to build a radio station. Every so often, it will send out a call which may or may not be answered. If you’re lucky, it will call a cool new character to your vault.
The last way of expanding your population is to spend money: lunchboxes sometimes contain dwellers. I wouldn’t reccomend this approach unless you’re hurting for more people, though. Since it’s a random draw, there’s always a chance your lunchbox won’t have any dwellers in it.
How to keep every dwellers happy
Keep Every Dwellers Happy
The happier everyone is, the better they’ll work/produce resources, and the more your approval rating goes up. High approval ratings net you daily rewards from the game, as it evaluates you constantly. You should aim to keep your vault at a perpetual 90-100%.How to build rooms in Fallout Shelter effectively
Have A Good Layout
Don’t just make rooms willy-nilly. Strategize! Putting two of the same type of room next to each other will combine the rooms, allowing you to place more workers there and thus up your production. (Three-room combination is also possible, though it can be hit and miss with regards to better production).Quick guide for new dweller in Fallout Shelter
- Players must make sure that their Dwellers survive. To make this happen, they get three resources – Power, Water and Food. Note that out of these three, Power is the most important as it is the one that keeps the room active or else they will shut down.
- Next is the rooms, initially there are three kinds of rooms that are important - Power Generator, Diner and Water Treatmeant.
Subscribe to:
Posts
(
Atom
)